Civilization V Mac Game Free Download. Civilization V Mac Game is a turn-based strategy game. With ultra-realistic graphics showing lush landscapes ready to be explored, battled over and claimed by the victor. With Civilization V Mac Game, grab your chance to become the ruler of the world. Establish and lead a civilization from the age of no. Sid Meier's Civilization III: Complete Update for Mac Free Aspyr Media Mac OS X 10.3/10.4/10.4 PPC/10.5/10.5 PPC Version 1.22 Full Specs Download Now Secure Download.
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Highlight a city, then press [Ctrl] + [Alt] + Left Mouse Button.
Carrying out multiple tasksYou can order your great persons to carry out multiple tasks the same way you can order your workers by holding [Shift]. For example, you can order your great scientist to join the city as a specialist ten times, get some techs, and finally build an academy -- all that with only one scientist.
Cheat CodesNote: This procedure involves editing a game file; create a backup copy of the file before proceeding. Use a text editor to edit the 'civ4config' file in the game folder. Change the 'CheatCode = 0' line to 'CheatCode = chipotle'. While playing the game, press ~ to display the console window. Enter one of the following codes to activate the corresponding cheat function:
Result | Cheat Code |
Display all console window codes | help |
Change players gold; 0 is active player | Player.changeGold [player number], [gold] |
Set players gold; 0 is active player | Player.setGold [player number], [gold] |
Stop music | Sound.noMusic |
Reload audio scripts | Sound.reload |
Stop Soundscape from playing | Sound.stopSoundScape |
Play sound - AS2D, AS3D, ASSS | Sound.play string [filename] |
Finds entities with black emissivity | Graphics.FindBlackPlotsAndCities |
Hide attachables | Graphics.HideAttachables |
Force light update on all entities | Graphics.ForceLightingUpdate |
Rebuild terrain and lighting | Graphics.ReBuildTerrain |
Set Hill scale | Graphics.SetHillScale [floating number] |
Set Peak scale | Graphics.SetPeakScale [floating number] |
Set water plane height | Graphics.setWaterHeight [floating number] |
Set render depth for quad tree | Graphics.quadTreeDepth [integer] |
Toggle water | Graphics.toggleWater |
Display terrain | Graphics.displayTerrain bool bOn |
Toggle grids | Graphics.toggleGridMode |
Dump texture palette | Graphics.showTexturePalette |
Set texturing | Graphics.setTextureMode bool bOn |
Set wireframe | Graphics.setWireframe bool bOn |
Morph the globeview count times. | Profile.morphGlobe [integer] |
Rebuild city indicated number of times | Profile.rebuildCity [x coordinate], [y coordinate], [integer] |
Rebuild plot indicated number of times | Profile.rebuildPlot [x coordinate], [y coordinate], [integer] |
Dump animation information to debugging window | Profile.dumpAnimLog |
Set minimum time to capture spikes; set to 0 to disable spikelock | Profile.setSpikeThreshold [milliseconds] |
Dump console command history | Console.History |
Writes HTML documentation for the current console commands | Console.CreateDocumentation [filename] |
Clear the console | Console.Clear |
Display current logging status | Log.status |
Toggle logging | Log.toggle |
Clear the log file | Log.clear |
Erase units and cities from map | Map.empty |
Fill map with units and cities for performance testing | Map.fill |
Replot Goodies | Map.generateGoodies |
Replot Bonuses | Map.generateBonuses |
Replot Features | Map.generateFeatures |
Replot Rivers | Map.generateRivers |
Erase Rivers, Features, Bonuses and Goodies | Map.eraseGameElements |
Replace Rivers, Features, Bonuses and Goodie | Map.replaceGameElements |
Change the active landscape info | Map.setActiveLandscapeID [landscape number] |
Erase all plots | Map.erasePlots |
Reload Game Text xml files | Xml.reloadGameText |
Reload Civ4TerrainSettings.xml | Xml.reloadLandscapeInfo |
Reload Civ4ArtDefines.xml | Xml.reloadArtDefines |
Toggle output of texture loads/accesses to debug output | Game.toggleTextureAccessInfo |
Force AI to play for indicated number of turns | Game.AIPlay [integer] |
Create sequences associated with the selected unit | Game.createSelectedUnitKFs |
Free sequences associated with the selected unit | Game.freeSelectedUnitKFs |
Save WorldBuilder save description file | Game.saveWorldBuilderSave [filename] |
Toggle Animation Test Tool | Game.toggleAnimationTest |
Show GFC directory chooser | Game.gfcDirChooser |
Show GFC file dlg window | Game.gfcfiledlg |
Show GFC test popup | Game.testGFC [integer] |
Show test popup | Game.testFont bool bEnable |
Show the Python test popup | Game.testPythonPopup |
Show test popup | Game.testPopup |
Scroll to the bottom | Game.scrollBottom |
Scroll to the top | Game.scrollTop |
Clear the listbox below | Game.clear |
Display the help popup | Game.helpScreen |
Toggle debug mode | Game.toggleDebugMode |
Debugging | Game.showWBPalette bool bCreate |
Compute md5 checksum for the directory tree specified | App.calcFolderChechsum [directory] |
Set debugging value | App.setMooseDbg2 [integer] |
Set debugging value | App.setMooseDbg1 [integer] |
TGA full screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeFullScreenShot |
TGA screen shot in .ScreenShot directory; requires 'AllowScreenShots=1' in ini. | App.takeScreenShot |
Set maximum frame rate; 0 to disable | App.setMaxFrameRate [floating number] |
Update existing value in the ini file | App.setIniFile [group key], [key], [value] |
Crash game | App.crash |
Return the application link time | App.getBuildTime |
Test player unit iteration | Player.testUnitIter [integer] |
Use the following commands after enabling the 'Game.toggleDebugMode' code:
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Result | Command |
Display debug menu | [Ctrl] + D |
Increase gold by 1,000 | [Shift] + 4 |
Increase highlighted unit's strength by 0.2 | [Shift] + ] |
Decrease highlighted unit's strength by 0.2 | [Shift] + [ |
Increase highlighted city's population by 1 | [Shift] + [Plus] |
Increase highlighted city's culture by 10 | [Ctrl] + [Plus] |
Instant production completion for highlighted city | [Plus] |
Instantly finish current science being researched | [Alt] + [Plus] |
Level up highlighted unit | [Ctrl] + [Plus] |
Insert unit/city | [Ctrl] + [Shift] + Left Mouse Button |
World editor | [Ctrl] + W |
This article is not about a DLC just as the Civilisation VI Rise and Fall is not just an expansion pack. We are sure than all the mac os strategy games lovers have already downloaded Civilisation VI for OS X from our website. We now present the first major pack, released early this year. Civilisation VI Rise and Fall Mac OS X chances almost everything on the basic game. Download it now and check the updates!
New mechanics, new civilisations and new features are making Civilisation VI Rise and Fall Mac OS X almost a new game, not just some ordinary DLC. Now you can rise and colapse just like you say “os x gaming”. A large number of factors have been implemented in order to enlarge the game complexity. It’s the player’s choice how he deals with these factors for staying in top or drop to the ground. New leaders have also been introduced to fit even more types of civilisations.
Civilisation VI Rise and Fall Mac OS X is definetely a “must have” expansion pack for this game. Go ahead and download it now! If you don’t have the game, we also offer it… just hit the search button. Enjoy!
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– Minimum System Requirements –
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CPU: | Intel Core i3 / AMD Phenom II |
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CPU Speed: | 2.4 GHz |
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RAM: | 4 GB |
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OS: | OS X 10.12 |
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Video Card: | AMD 5570 / nVidia 450, 1 GB VRAM |
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HDD Space: | 11 GB |
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